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#Uncharted 3 review full
One section in particular late in the game had me cursing the level designers for providing me with no guns, and little cover, with only a moment to grab a pistol before a crew with semi-automatic weapons and grenades were able to descend upon me and pump me full of holes. This game has a maddening difficulty curve toward the middle of the game, where enemies always manage to be placed in just the right points to have you covered and dead to rights, and be in just enough numbers to make it difficult to make any forward progress, so every kill is definitely 'earned.' This leads to a lot of frustrating deaths and with the checkpoint system not always playing fairly it's easy to get upset at this game, and it's not for a lack of skill that I say this, I seriously wonder what happened when on medium difficulty I can be gunned down to almost no health immediately after spawning in to a gun battle. And being Nathan Drake, you will find that this game doesn't cut you any slack either. You really start to feel for Nathan as this adventure goes along, the guy manages to always get himself in the worst case scenario, nearly falling from a plane, being trapped inside a burning villa, wandering the desert like a modern day Lawrence of Arabia, only to immediately be dropped into fire fight after fire fight with some of the most ruthless thugs the criminal(?) underworld has to offer. To go along with the great visuals, there's a score that hits all the right notes and fits every part of the world quite well, the highs hit at just the right moments as you wonder how in the hell Nathan is going to get out of the latest mess he's found himself in. The other moment is in one of the later chapters, riding horseback through canyons, and I was just utterly amazed at how good it all looks, and it runs fairly well throughout, and surprisingly this game takes great advantage of higher end TVs that can provide a fluid picture. It really clicked for me during two points, first early on, you'll be exploring a jungle, and you'll see the water running through the trees, and you'll just want to stop and stare for a while. Sure Id has the megatexture, but Naughty Dog has easily toppled that with some absolutely amazing looking locales and characters with incredible detail, yet managing to completely avoid the uncanny valley, it really cannot be explained enough how good this game looks, you'd just have to see it to believe it. I'll gladly say this after seeing what Rage had to offer, because it looks like Naughty Dog is the company that has really showcased the PS3's power. Now it wouldn't be too believable a world if the graphics were anything less than stellar, and Naughty Dog has delivered what has to be the best looking game on the PS3, if not this entire console generation. I rarely come across games where I have villains that I actually despise, so kudos are in order for Naughty Dog and writter Amy Hennig for pulling that off, I haven't hated characters this much since Luka Blight from Suikoden 2. That's another thing worth pointing out, Naughty Dog has done a fantastic job of creating villains who really live up to the title. Playing opposite them are Rosalind Ayres and Robin Atkin Downes who make fantastic villains. But I don't want to make them out to be the only stars of the show, for Richard McGonagle as Sully and Emily Rose as Elena also have done a magnificent job.
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A lot of this in part is due to the superb acting job put forth by Nolan North, and to a lesser extent Billy Unger, who both have a vital role to play as Nathan Drake and they do not disappoint in any way. What really gets me is how believable it is, for as much fanciful stuff they'll throw in to this series, the characters feel like people you can empathize with. And they manage to pull this off in a way that is engaging to the player and something that's more than just a few cutscenes. It's a relationship that feels a lot deeper than say, Marcus and Dom of the Gears franchise, which isn't meant to belittle the efforts of Epic, it's just Naughty Dog has done it that well and then some.
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It's worth noting just how skilled the Naughty Dog team is at telling a story, in the first two hours alone you learn more about Nathan and Sullivan than most games will expose over an entire franchise.